feat: implement error handling and logging in server hooks to capture and notify on 404 and 500 errors, enhancing server reliability and monitoring

This commit is contained in:
2025-12-08 11:52:27 -03:00
parent e1f1af7530
commit fdfbd8b051
31 changed files with 7305 additions and 932 deletions

View File

@@ -52,6 +52,12 @@
let dragThreshold = $state(5); // Distância mínima em pixels para considerar arrastar
let hasMoved = $state(false); // Flag para verificar se houve movimento durante o arrastar
let shouldPreventClick = $state(false); // Flag para prevenir clique após arrastar
// Suporte a gestos touch (swipe)
let touchStart = $state<{ x: number; y: number; time: number } | null>(null);
let touchCurrent = $state<{ x: number; y: number } | null>(null);
let isTouching = $state(false);
let swipeVelocity = $state(0); // Velocidade do swipe para animação
// Tamanho da janela (redimensionável)
const MIN_WIDTH = 300;
@@ -613,6 +619,134 @@
// Não prevenir default para permitir clique funcionar se não houver movimento
}
// Handlers para gestos touch (swipe)
function handleTouchStart(e: TouchEvent) {
if (!position || e.touches.length !== 1) return;
const touch = e.touches[0];
touchStart = {
x: touch.clientX,
y: touch.clientY,
time: Date.now()
};
touchCurrent = { x: touch.clientX, y: touch.clientY };
isTouching = true;
isDragging = true;
dragStart = {
x: touch.clientX - position.x,
y: touch.clientY - position.y
};
hasMoved = false;
shouldPreventClick = false;
document.body.classList.add('dragging');
}
function handleTouchMove(e: TouchEvent) {
if (!isTouching || !touchStart || !position || e.touches.length !== 1) return;
const touch = e.touches[0];
touchCurrent = { x: touch.clientX, y: touch.clientY };
// Calcular velocidade do swipe
const deltaTime = Date.now() - touchStart.time;
const deltaX = touch.clientX - touchStart.x;
const deltaY = touch.clientY - touchStart.y;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (deltaTime > 0) {
swipeVelocity = distance / deltaTime; // pixels por ms
}
// Calcular nova posição
const newX = touch.clientX - dragStart.x;
const newY = touch.clientY - dragStart.y;
// Verificar se houve movimento significativo
const deltaXAbs = Math.abs(newX - position.x);
const deltaYAbs = Math.abs(newY - position.y);
if (deltaXAbs > dragThreshold || deltaYAbs > dragThreshold) {
hasMoved = true;
shouldPreventClick = true;
}
// Dimensões do widget
const widgetWidth = isOpen && !isMinimized ? windowSize.width : 72;
const widgetHeight = isOpen && !isMinimized ? windowSize.height : 72;
const winWidth =
windowDimensions.width || (typeof window !== 'undefined' ? window.innerWidth : 0);
const winHeight =
windowDimensions.height || (typeof window !== 'undefined' ? window.innerHeight : 0);
const minX = -(widgetWidth - 100);
const maxX = Math.max(0, winWidth - 100);
const minY = -(widgetHeight - 100);
const maxY = Math.max(0, winHeight - 100);
position = {
x: Math.max(minX, Math.min(newX, maxX)),
y: Math.max(minY, Math.min(newY, maxY))
};
}
function handleTouchEnd(e: TouchEvent) {
if (!isTouching || !touchStart || !position) return;
const hadMoved = hasMoved;
// Aplicar momentum se houver velocidade suficiente
if (swipeVelocity > 0.5 && hadMoved) {
const deltaX = touchCurrent ? touchCurrent.x - touchStart.x : 0;
const deltaY = touchCurrent ? touchCurrent.y - touchStart.y : 0;
const distance = Math.sqrt(deltaX * deltaX + deltaY * deltaY);
if (distance > 10) {
// Aplicar momentum suave
const momentum = Math.min(swipeVelocity * 50, 200); // Limitar momentum
const angle = Math.atan2(deltaY, deltaX);
let momentumX = position.x + Math.cos(angle) * momentum;
let momentumY = position.y + Math.sin(angle) * momentum;
// Limitar dentro dos bounds
const widgetWidth = isOpen && !isMinimized ? windowSize.width : 72;
const widgetHeight = isOpen && !isMinimized ? windowSize.height : 72;
const winWidth = windowDimensions.width || (typeof window !== 'undefined' ? window.innerWidth : 0);
const winHeight = windowDimensions.height || (typeof window !== 'undefined' ? window.innerHeight : 0);
const minX = -(widgetWidth - 100);
const maxX = Math.max(0, winWidth - 100);
const minY = -(widgetHeight - 100);
const maxY = Math.max(0, winHeight - 100);
momentumX = Math.max(minX, Math.min(momentumX, maxX));
momentumY = Math.max(minY, Math.min(momentumY, maxY));
position = { x: momentumX, y: momentumY };
isAnimating = true;
setTimeout(() => {
isAnimating = false;
ajustarPosicao();
}, 300);
}
} else {
ajustarPosicao();
}
isDragging = false;
isTouching = false;
touchStart = null;
touchCurrent = null;
swipeVelocity = 0;
document.body.classList.remove('dragging');
setTimeout(() => {
hasMoved = false;
shouldPreventClick = false;
}, 100);
savePosition();
}
function handleMouseMove(e: MouseEvent) {
if (isResizing) {
handleResizeMove(e);
@@ -747,10 +881,14 @@
window.addEventListener('mousemove', handleMouseMove);
window.addEventListener('mouseup', handleMouseUp);
window.addEventListener('touchmove', handleTouchMove, { passive: false });
window.addEventListener('touchend', handleTouchEnd);
return () => {
window.removeEventListener('mousemove', handleMouseMove);
window.removeEventListener('mouseup', handleMouseUp);
window.removeEventListener('touchmove', handleTouchMove);
window.removeEventListener('touchend', handleTouchEnd);
};
});
</script>
@@ -789,9 +927,10 @@
onmouseup={(e) => {
handleMouseUp(e);
}}
ontouchstart={handleTouchStart}
onclick={(e) => {
// Só executar toggle se não houve movimento durante o arrastar
if (!shouldPreventClick && !hasMoved) {
if (!shouldPreventClick && !hasMoved && !isTouching) {
handleToggle();
} else {
// Prevenir clique se houve movimento
@@ -802,11 +941,23 @@
}}
aria-label="Abrir chat"
>
<!-- Anel de brilho rotativo -->
<!-- Anel de brilho rotativo melhorado com múltiplas camadas -->
<div
class="absolute inset-0 rounded-full opacity-0 transition-opacity duration-500 group-hover:opacity-100"
style="background: conic-gradient(from 0deg, transparent 0%, rgba(255,255,255,0.3) 50%, transparent 100%); animation: rotate 3s linear infinite;"
style="background: conic-gradient(from 0deg, transparent 0%, rgba(255,255,255,0.4) 25%, rgba(255,255,255,0.6) 50%, rgba(255,255,255,0.4) 75%, transparent 100%); animation: rotate 3s linear infinite; transform-origin: center;"
></div>
<!-- Segunda camada para efeito de profundidade -->
<div
class="absolute inset-0 rounded-full opacity-0 transition-opacity duration-700 group-hover:opacity-60"
style="background: conic-gradient(from 180deg, transparent 0%, rgba(255,255,255,0.2) 30%, transparent 60%); animation: rotate 4s linear infinite reverse; transform-origin: center;"
></div>
<!-- Efeito de brilho pulsante durante arrasto -->
{#if isDragging || isTouching}
<div
class="absolute inset-0 rounded-full opacity-30 animate-pulse"
style="background: radial-gradient(circle at center, rgba(255,255,255,0.4) 0%, transparent 70%); animation: pulse-glow 1.5s ease-in-out infinite;"
></div>
{/if}
<!-- Ícone de chat moderno com efeito 3D -->
<MessageCircle
@@ -1182,7 +1333,7 @@
}
}
/* Rotação para anel de brilho */
/* Rotação para anel de brilho - suavizada */
@keyframes rotate {
from {
transform: rotate(0deg);
@@ -1192,6 +1343,18 @@
}
}
/* Efeito de pulso de brilho durante arrasto */
@keyframes pulse-glow {
0%, 100% {
opacity: 0.2;
transform: scale(1);
}
50% {
opacity: 0.4;
transform: scale(1.05);
}
}
/* Efeito shimmer para o header */
@keyframes shimmer {
0% {